City Planner: Wednesday 12/13
3Qs with "Level_13" curator Jamie Schumacher
class=img_thumbleft>Exhibition curator Jamie Schumacher offers City Pages a few pithy pixels about how the painting, sculpture, sound, and digital art inAltered Esthetics
' "Level_13" reflects, refracts, and builds on a body of video game culture that's growing faster than the national debt.
City Pages: There's an abundance of compelling art based on—or in—modern video games. So why does "Level_13" focus on the classics?
Jamie Schumacher: My generation grew up with a type of art that was different than the forms that preceded it. Unlike cartoons and paintings, video games were art you could play with. "Level_13" recognizes the tremendous role video games of the '80s had on an entire generation of artists, designers, writers, and gamers.
CP: Two pieces in the show are actually playable, but neither is for sale. Does that reflect video games' non-commodity-based essence, in the sense that their merit is grounded mostly in experience?
JS: I believe that has more to do with the artists' connections to the creations rather than a perceived notion about commodity value.
CP: Do you think video games can be great art?
JS: Video games have tremendous power to generate art that is not only beautiful, aesthetically balanced, and expressive, but also appealing to an impressive--and at times addictive--degree. Video games, especially role-playing games, are like incredibly enhanced installation art. With a little less latex and wood.
"Level_13," a 30-artist exhibition inspired by classic video games, runs through December 21 at Altered Esthetics. Free. 10:00 a.m. to 4:00 p.m. Wednesday, Thursday, and Tuesday; also 4:00 p.m. to 6:00 p.m. Thursday.
Get the Music Newsletter
Keep your thumb on the local music scene each week with music news, trends, artist interviews and concert listings. We'll also send you special ticket offers and music deals.